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Old Jan 13, 2009, 12:34 AM // 00:34   #61
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Originally Posted by wtfisgoingon View Post
recharge my ass..
you want to CRY about something worth crying about? cry about wounding strike, at least dervishes are in high end pvp.
stop crying about sin skills, their skills are honestly crappy and needs major buffs, not nerfs.
I thought 'Sins were in high end because of Palm Strike?

Also, 'Sins don't need buffs at all. They just need all of their skills took out of the game, or at least the PvP side.
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Old Jan 13, 2009, 12:57 AM // 00:57   #62
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Originally Posted by wtfisgoingon View Post
recharge my ass..
you want to CRY about something worth crying about? cry about wounding strike, at least dervishes are in high end pvp.
stop crying about sin skills, their skills are honestly crappy and needs major buffs, not nerfs.
Interesting theory until you consider PS sins outnumber dervs in GvG and HA by a factor of at least 15:1. PS was a good try at bringing sins back into play with something other than more punishing attacks, ironically though all it did was enable spamming of all the preexisting ones by bypassing the only mechanic that kept dagger chains somewhat in check.
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Old Jan 13, 2009, 01:09 AM // 01:09   #63
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Interesting theory until you consider PS sins outnumber dervs in GvG and HA by a factor of at least 15:1. PS was a good try at bringing sins back into play with something other than more punishing attacks, ironically though all it did was enable spamming of all the preexisting ones by bypassing the only mechanic that kept dagger chains somewhat in check.
Right, and people are already complaining about Palm Strike RIGHT AFTER a buff for the sins. Just when they get accepted back in high end PvP, people want to throw them off the PvP areas. Bullshit.
There are many skills out there that are greater in unbalance than PS, yet people always seem to complain about Sin skills.

Last edited by wtfisgoingon; Jan 13, 2009 at 01:11 AM // 01:11..
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Old Jan 13, 2009, 03:27 AM // 03:27   #64
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Like I said, really, just increase the energy of Palm Strike to 10. It stays viable, but it can't be spammed into ridiculous degrees and would be difficult to maintain. The recharge is fine as is if Sins can't deal with the energy issues. Remember, Palm Strike, as a touch skill, will not get the benefits of zealous or critical hits, and is thus "more costly" to sins then a normal attack.
Increasing the recharge makes it worse then golden pheonix strike. You need something that affects spammability throughout the whole match, but still lets you unload at key moments. Only game mechanic that does that is a) some sorta negative like Frenzy, Traps, Maintained enchantments have, etc b) increased energy cost c) exhaustion (a mechanic we are not going to be adding to a non-spell caster).
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Old Jan 13, 2009, 03:48 AM // 03:48   #65
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Get over it....omg [Palm Strike] got a 4 second recharge!!!! OH NO!!!THE WORLD IS ENDING!!!

Except it's only not, too bad for you guys.

The sin can't do a shit after palm strike, all the monk needed is to put up a block, even [shield bash] would do perfectly and then what? Assa needs skill chains to attack, and once you blocked one of the chains, the rest go BOOM.

And if he spam, so what? Assa don't have a 100 energy pool like eles, so they can at best spam [Palm Strike] 6 or 7 times, with a 4 second lag in between each of them. So the monk, assuming he is decent(not great, only decent) can easily survive the “onslaught” of the palm strikes.

This thread is getting waaaaaaaaaaaaaaaaaaaaaaaaaay too old

/Close (sorry, one less place for you guys to whine)
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Old Jan 13, 2009, 04:01 AM // 04:01   #66
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Get over it....omg [Palm Strike] got a 4 second recharge!!!! OH NO!!!THE WORLD IS ENDING!!!

Except it's only not, too bad for you guys.

The sin can't do a shit after palm strike, all the monk needed is to put up a block, even [shield bash] would do perfectly and then what? Assa needs skill chains to attack, and once you blocked one of the chains, the rest go BOOM.

And if he spam, so what? Assa don't have a 100 energy pool like eles, so they can at best spam [Palm Strike] 6 or 7 times, with a 4 second lag in between each of them. So the monk, assuming he is decent(not great, only decent) can easily survive the “onslaught” of the palm strikes.

This thread is getting waaaaaaaaaaaaaaaaaaaaaaaaaay too old

/Close (sorry, one less place for you guys to whine)
Exactly.
These silly minded people on here always cry when the Sin actually gets a useful skill, THE ENTIRE forum cries. In return the moronic people who work at Anet nerfs whatever the simple minded idiots on here cry about. This is complete bullshit.
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Old Jan 13, 2009, 04:55 AM // 04:55   #67
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a better balance would be 1 second cast(its at 3/4 atm right?) and 1 second less max cripple, gives you a chance to kite and the only way for the sin to catch up is with dash AND cripling daggers(im pretty sure, no guarantees.)
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Old Jan 13, 2009, 05:14 AM // 05:14   #68
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Originally Posted by wtfisgoingon View Post
recharge my ass..
you want to CRY about something worth crying about? cry about wounding strike, at least dervishes are in high end pvp.
stop crying about sin skills, their skills are honestly crappy and needs major buffs, not nerfs.
Where have you been? Dervishes haven't been in the GvG meta for quite a while. However, sins were seeing quite a bit of play since the palm strike build. Don't tell people to stop 'crying' about something when you clearly don't know what you're talking about.

Quote:
The sin can't do a shit after palm strike, all the monk needed is to put up a block, even [shield bash] would do perfectly and then what? Assa needs skill chains to attack, and once you blocked one of the chains, the rest go BOOM.
Just because a skill can be countered doesn't mean it's not overpowered.

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Exactly.
These silly minded people on here always cry when the Sin actually gets a useful skill, THE ENTIRE forum cries. In return the moronic people who work at Anet nerfs whatever the simple minded idiots on here cry about. This is complete bullshit.
It's called balance. Learn about it, and you'll understand why people complain about skill buffs, and why Izzy nerfs skills. It's only complete bullshit to people who have don't have a clue to why skills are buffed/nerfed.
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Old Jan 13, 2009, 06:40 AM // 06:40   #69
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Originally Posted by Arkantos View Post

Just because a skill can be countered doesn't mean it's not overpowered.
A SKILL? Are you kidding me? All blocking stances can do the trick
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Old Jan 13, 2009, 07:30 AM // 07:30   #70
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they should have increased the recharge time not reduced the damage.
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Old Jan 13, 2009, 07:46 AM // 07:46   #71
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Palm strike is fine as it is. Having assassins in high end PvP is not BAD. Get over yourselves..
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Old Jan 13, 2009, 09:51 AM // 09:51   #72
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completely overpowered, this skill needs to be smiters booned. ruining pvp
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Old Jan 13, 2009, 11:49 AM // 11:49   #73
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Having sins back in ha and gvg is not bad but seeing them in ((% of all builds with the same bar is kinda ridiculous.
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Old Jan 13, 2009, 11:50 AM // 11:50   #74
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the recharge is fine for solo sin's

the problem is when there's a PS sin and more melee. Then you have a permanent cripple on the monk while he's getting trained by multiple enemies.
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Old Jan 13, 2009, 01:49 PM // 13:49   #75
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Originally Posted by Painbringer View Post
[apply poison] [palm strike] [twisting fangs] [signet of deadly corruption] [signet of toxic shock]

Just for fun I am going to try this
I tried something like PS-trampling-falling spider-twisting fangs-SODC

bloody murder that was
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Old Jan 13, 2009, 02:05 PM // 14:05   #76
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Originally Posted by wtfisgoingon View Post
Exactly.
These silly minded people on here always cry when the Sin actually gets a useful skill, THE ENTIRE forum cries. In return the moronic people who work at Anet nerfs whatever the simple minded idiots on here cry about. This is complete bullshit.
There are enough people who think Assassins (and in some cases, anything that's been introduced since Prophecies) just shouldn't be in the game at all...

Idly, Arkantos, while counterability doesn't make a skill balanced, the counter doesn't seem a particularly onerous one. Now, I don't play much PvP so I probably don't know anything, but I'd imagine a block stance or enchantment would be useful for blunting the teeth of most physical spikes, not just a PS-based one. It certainly doesn't seem like it forces a team to tailor their entire build to deal with like some builds in the past have.
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Old Jan 13, 2009, 03:50 PM // 15:50   #77
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assassins shouldn't have IAS
assassins shouldn't have ANY shadowstep

Then they're still annoying, but manageable imho

The problem most people have with sins is that they suck the fun out of the game, in lower end formats you have to bring so much defense that you can't kill anymore, or an assassin yourself, else you get insta-raped every time.

In high end PvP people get too much bang for their buck, where a shockaxe has to work for kills the sin presses 12345.

Every time a sin build is played a lot (exception is the Shattering Assault build) it's some lame one dimensional spike bot. there's very little sin builds that actually require finesse to play.

Assassins need more skills like, say, exhausting assault, skills that reward proper timing instead of 12345-hahaha-lulz-go-troll-farming-nub builds.

Assassins are usually played a lot by bad players, bad players aren't fun to play with/against.

Last edited by bungusmaximus; Jan 13, 2009 at 03:53 PM // 15:53..
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Old Jan 13, 2009, 04:19 PM // 16:19   #78
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Originally Posted by AKB48 View Post
A SKILL? Are you kidding me? All blocking stances can do the trick
I'm sorry I don't the pro version of GW where all stances block touch skills. oh wait they don't.

but shield bash works! (don't worry about e-management)

PS still hits thru blind so I need "Can't Touch This"

Mo/P/W will do the trick against PS sins in 8v8 PvP. it's not overpowered people. go home....use this bar.

[Shield Bash][Can't Touch This][Restore Condition]....

smashing buttons makes you strong.
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Old Jan 13, 2009, 04:33 PM // 16:33   #79
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There are enough people who think Assassins (and in some cases, anything that's been introduced since Prophecies) just shouldn't be in the game at all...

Idly, Arkantos, while counterability doesn't make a skill balanced, the counter doesn't seem a particularly onerous one. Now, I don't play much PvP so I probably don't know anything, but I'd imagine a block stance or enchantment would be useful for blunting the teeth of most physical spikes, not just a PS-based one. It certainly doesn't seem like it forces a team to tailor their entire build to deal with like some builds in the past have.
Yeah right... just because a small handful of internet forum QQers complain about the profession Assassin, you actually believe that small handful represents globally?
I am willing to bet you that the Assassin class is one of the most popular professions in GW, in PvE AND PvP.
And that number is not just on this silly forum where people cry all the time.
The number is represented globally. I see 1 Sin for every 4 professions on average in GW.
And I am also willing to bet you that Factions release triggered Anet's income by 20% if not more from Asian players.
I for one, hated Prophicies. So there you go. Do not think just because the masses in the FORUM voted Prophicies as the best, that it represents everyone globally. That number only stands for the FORUM, who visits these forums? pffft.

But you also have to know, that there are a lot of white American racists out there, SOO racist that is comical. They are so racist that when they see a black/asian profession in game, they get angry about people using another ethnicity group other than white.

I can see these issues being applied in the real world too, in politics.
The U.S sees the growth of China and does not want to be overpowered by the East, therefore the U.S does everything it can to degrade China. Example? "FREE TIBET FREE TIBET" Remember those barking white Americans?

Do you see the similarity going on here? Assassins become useful, the QQers here attempts to bring them back down.

Lesson over, let your mind go wild.

Quote:
Originally Posted by Arkantos View Post
Where have you been? Dervishes haven't been in the GvG meta for quite a while. However, sins were seeing quite a bit of play since the palm strike build. Don't tell people to stop 'crying' about something when you clearly don't know what you're talking about.
This silly reply doesnt deserve my thought out reply.
instead, scroll up and read what I typed.




Quote:
Originally Posted by Arkantos View Post
It's called balance. Learn about it, and you'll understand why people complain about skill buffs, and why Izzy nerfs skills. It's only complete bullshit to people who have don't have a clue to why skills are buffed/nerfed.
This silly reply doesnt deserve my thought out reply.
instead, scroll up and read what I typed.


Seems like you bark before you think/read since the answers to your two silly claims has already been answered just a few posts above you.

Last edited by wtfisgoingon; Jan 13, 2009 at 05:07 PM // 17:07..
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Old Jan 13, 2009, 04:39 PM // 16:39   #80
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Sorry, double post.

Last edited by wtfisgoingon; Jan 13, 2009 at 04:43 PM // 16:43..
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